If a troop which spawns other units after death is defeated while frozen, such as an Elixir Golem or a Golem, the spawned troops will remain frozen until the duration of the Freeze ends.
By deploying the Freeze with high damage output air targeting units, such as the Mega Minion or Wizard, a Balloon can be severely crippled or destroyed. On the contrary, Freeze can also help destroy a Balloon. The Freeze should be cast once the Balloon approaches the Crown Tower, disabling the enemy tower and also any troops deployed to defend it. The Freeze card can be effectively used in combination with Balloons to deal immense damage to buildings and Crown Towers.It is not like The Log's effect, where the attack animation of affected units will be completely restarted. The Freeze's effect is identical to Zap or Lightning the attack animation of any affected units will be paused, and resume when the effect wears off.This will leave the player fairly vulnerable to a counterattack. Due to the one second delay before a card is placed, it is easy to mistime and cast it after either the player's troops or the opponent's troops are already defeated, resulting in a waste of four Elixir. While the Freeze can be deadly, it comes with a high risk.If the player has not yet revealed the Freeze spell to their opponent, it can turn what may have seemed like a clean defense from the opponent into massive damage for the Freeze user. The Freeze is most effective when it is timed to freeze enemy units right before one or more of the player's units is defeated.A Freeze card costs only 4 Elixir to deploy. It appears as a cyan liquid bottled inside a transparent jar. It is a spell that prevents all enemy units and buildings inside its radius (that are present when it is placed) from moving or attacking, and deals a very small amount of damage. The Freeze card is unlocked from the Frozen Peak (Arena 8). “Freezes and damages enemy troops and buildings, making them unable to move or attack.